Before utilizing the Advanced Preview Monitor (APM), ensure that your Reality Engine scene (*.uproject) is launched and working in Configuration Mode. For more details, see Launcher

Launching Advanced Preview Monitor

  • Go to Main Menu > Windows > Nodegraph/Actions

  • Create a CAMERA node

  • Connect CAMERA node’s OUTPUT pin toENGINECONTROL node’s DISPLAY pin

  • Move your mouse pointer over the OUTPUT pin of the CAMERA node and right-click

  • Go to Monitor 1, select the Channel - A

Using Advanced Preview Monitor in Multiview

Add the following nodes to your Nodegraph:

  • One MIXER node from the Switcher Node Class

  • Two CAMERA nodes from the UE Camera Node Class

  • Two USERTRACK nodes from the Tracking Node Class

Make the following connections:

  • ENGINE CONTROL node’s DISPLAY input pin to MIXER node’s PROGRAM output pin

  • MIXER node’s CHANNEL1 input pin to CAMERA 0 node’s OUTPUT pin

  • MIXER node’s CHANNEL2 input pin to CAMERA 1 node’s OUTPUT pin

  • CAMERA 0 node’s TRACK input pin to USERTRACK 1 node’s TRACK pin

  • CAMERA 1 node’s TRACK input pin to USERTRACK 2 node’s TRACK pin

Next Step:

  • Select the USERTRACK 1 node

  • From the Properties panel, find the UserTransform property under the Input property category

  • Change the Y value from 0 to 600

  • Change the Z value from 100 to 300

  • Y (Yaw) value from 0 to -25

Now:

  • Go to CAMERA 0 node’s OUTPUT, right-click with your mouse, Monitoring - 1 and select the Channel - A

  • Go to CAMERA 1 node’s OUTPUT, right-click with your mouse, Monitoring - 2 and select the Channel - B

As shown in the image above, we can monitor two different CAMERA outputs in the same Advanced Preview Monitor window.


Next step Properties and Functions