Now Reality Starter Content is more advanced in terms of its aesthetics and functionality describing unreal functions that are exposed to the Reality control application to be manipulated in real-time. This is the example project, where Reality Editor's functionality is demonstrated using various properties.
Creating Reality Starter Project
When you start Reality Editor, you will see the Project Browser window as shown below:
Select New Project tab.
Select Reality Starter (Project) under Blueprint tab.
Click on Create Project button.
Below is the list of features in Level 01 of starter content, also describing unreal functions that are exposed to the Reality control application to be manipulated in real time
ZD Text
Set Font Size
Set Text
Dynamic Material / Texture
Set Texture Parameter Value
Set Vector Parameter Value
Animation Control
Add Timeline
Set Relative Transformation
Light Control
Set Light Color
Set Attenuation
Set Intensity
Cascades/Particle Control
Spawn Emitter at Location
Set Float Parameter
Set Vector Parameter
Physics Control
Make Array
For Each Loop
Set Simulate Physics
Get World Location
Set World Location
Level Stream
Load Stream Level
Unload Stream Level
Destructible Mesh
On Component Fracture
Fire Impulse
Actor Spawning
Spawn Actor of Class
Set Lifespan
Get Random Points in a bounding box
Spline Actor
Get Spline Length
Get Location at distance along spline
Get Rotation at distance along spline
Character Animation
Character Blueprint
Animation Blueprint
1D Blend space
Cloth Simulation
Get all actors of class
Set strength
Level Sequencer
No Blueprint
Niagara Particles System
Toggle Active
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